From behind the counterNo pack comes with instructions for the hobby. These are the answers we give across the counter, written down — a few for the games we deal in.
Pokémon
Telling a reprint from the original
The artwork will not help you — a reprint usually carries the exact same illustration, which is the whole reason it catches people out. Look at the set symbol next to the collector number instead. That symbol names the set the card was actually printed in, and it is the one thing a reprint cannot share with the original. Learn to find it before you learn anything else.
Pokémon
What the little number under the picture means
025/165 means card twenty-five of a set with a hundred and sixty-five cards in it. Where it gets interesting is when the first number is BIGGER than the second — 166/165 is not a misprint, it is a secret rare, printed beyond the numbered run. If you have a card whose number breaks its own set, bring it in and let us look at it properly.
One Piece
The alternate art is the chase, not the rarity letter
One Piece prints the same character at several rarities — the letter in the corner runs C, UC, R, SR up to SEC — but the cards the hobby actually chases are the alternate arts: manga-panel and full-art parallels of the popular characters and Leaders. Two cards can share a number and a name and be worlds apart, because one is the standard print and one is the parallel. Look past the letter to the artwork.
Lorcana
The Enchanted ones are numbered past the set
Lorcana's rarities climb Common, Uncommon, Rare, Super Rare and Legendary — but the ones everyone hunts are the Enchanted cards: borderless full-art foils printed BEYOND the numbered run, so a card whose number is higher than the set total is an Enchanted. Same character, different printing, and the difference in what it is worth is enormous. Check the number against the set size first.
Magic
The rarity is a colour, and it is right there
Magic prints the set symbol in the middle of the card, and its colour is the rarity: black for common, silver for uncommon, gold for rare, orange-red for mythic rare. That one glance tells you more than the art, the name or the mana cost. It is the fastest habit to learn in the hobby and almost nobody teaches it to beginners.
Gundam
A new game, so the earliest prints matter most
The Gundam Card Game only launched in 2025, and on a game this young there are no decades of reprints muddying the water yet — a clean copy from an early set is as close to the source as it gets, which is exactly why condition and first printings carry weight. Learn the rarity marks (Common, Uncommon, Rare, Super Rare and the higher pull rarities above them) and check the set code before you decide what you are holding.
Every code
Why we always look at the corners first
Cards live in pockets, and it shows in the same four places every time: the corners, the edges, the surface and the centring. Centring is the one most people have never heard of — how evenly the border frames the picture — and it is decided at the printer, before anybody has touched the card. Two identical cards can be worlds apart on it.
Every code
Bringing cards in to sell: what to do first
Do not clean them. Every year somebody takes a wipe to a card and turns a good one into a damaged one on the way to the shop. Sort them by set if you can, leave them exactly as they are otherwise, and bring the lot — the boring cards tell us what the good ones are worth checking against. We will go through them with you rather than behind a curtain.